Post #9: New Playable Version!
Holdfast Gate » Devlog
After a long hiatus, the latest version of Holdfast Gate is now available for download on both Windows and Android!
This version brings lots of changes from the previous version, including:
- Massively revamped battle system
- Fast paced, grid-based tactical combat
- Equipment system
- New Characters!
- Basic Tutorials
- Gameplay Loop (you can clear a Map and then will receive a new Map)
- Story Introduction
There's still tons to do, so please pardon the dust and I hope you enjoy it. I have lots more content to re-integrate into the game after this major redesign
Thanks!
Nick
Files
Holdfast Gate - 220515.exe 249 MB
May 15, 2022
Holdfast Gate - 220515.apk 246 MB
May 16, 2022
Get Holdfast Gate
Holdfast Gate
Gacha with a Conscience
Status | In development |
Author | Balbary |
Genre | Role Playing, Strategy |
Tags | Anime, classical, free, Gacha, grid-based, Hex Based, tactics, Turn-based Strategy |
Languages | English |
More posts
- Post #8: Pick a Card, Any CardNov 01, 2020
- Post #7: Animation, Summoning, and MoreOct 08, 2020
- Post #6: New Battle System in ActionSep 17, 2020
- Post #5: Resuming Development & Combat OverhaulAug 17, 2020
- Post #4: New Battle MenuApr 22, 2020
- Post #3: Formation and RanksMar 29, 2020
- Formation Screen Overhaul w/ High Res ArtMar 20, 2020
- First Post - v0.61 Release and Free DownloadMar 16, 2020
Comments
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Hey this is really cool! I love games like this, especially with the autobattle feature (I enjoy all the RPG stuff like outfitting peeps with gear and leveling them up etc. and watching them fight sometimes), but it seems there isn't much in the way of gear or leveling up? Is the game still being worked on, and do those features get unlocked at some point? Thanks!
Oh one more thing. Approximately how much content is in the game, hours wise? The bigger the better imo! :D Cheers!
Played a bit of the new version! I've got some feedback, but overall I'm feeling good about the direction the game seems to be heading!
It should be noted that I played the Android version of the game.
Overall I'm happy with what seems to be a shift towards more tactical gameplay, and making you work with what you've got. Though I'm still not used to losing all my characters, it definitely keeps you away from the "meh, just use the 5-star" "strategy" and gives every character a chance to shine! I'm just really happy to see this game getting updates again! I'm frustrated with the current gacha game market, as I enjoy gacha games themselves but I've had to quit almost all of them because of agressive monetization. I really hope that this project will eventually be able to show people that gacha games can be so much more.
Oof I really typed a lot there. I kinda just meant for this to be a quick comment at first. Ah well. Sorry that it turned out to be such a long comment. I hope it was at least of some use to you! I think I'm going to get food now, I'm tired after typing all that.
Godspeed!
This is fantastic feedback, thank you very much for playing and taking the time to share your thoughts!
I definitely agree on the option to switch to Autobattle partway through the round, it's on my to-do list.
Regarding XP, right now I have it so that all characters (even those not in participating in combat) earn XP for each enemy defeated by the party unless they are currently KO'ed. So a Hero who gets KO'ed right away would still earn 0 XP, one who got KO'ed halfway through the battle would get about half XP, and one who survived the whole fight would gain full XP. However, even one that never even fought would gain full XP too. I wanted to make it so you don't have "dump" characters that you never use, since if you don't use them they eventually get strong enough you'll want to use them. I'm not sure that's the right thing to do, but trying it out at least!
And on starting without Heroes every Ordeal, yeah, that's something I'm trying to make less painful. It's not explained well, but Heroes have 2 different progression tracks
Level - By defeating enemies they level up and their stats increase relative to their growth rates (e.g. Power A+ means their Power increases by 8 each level). Level does not carry over between Ordeals, or at least not currently.
Bond - If you draw a Hero that you've already summoned before, their Bond level increases, which will increase their stat growth rates (e.g. Power going from A+ to S). So a 1-star that you've drawn a bunch of times can have better stats than a 2-star that you're drawing for the first time. I had planned on having passive and active skills learned via this too (as well as advancing their individual story), but haven't finished that part.
Victory Points currently serve as the "XP" for Bond levels, so when you earn VP after a map, each Hero's Bond increases proportional to the amount of VP earned. Eventually you'll be able to actually spend VP to upgrade Lord Regent, like increasing grown rates, getting new weapons, increasing range, and learning skills.
Non-combat characters are definitely coming back!
Thank you again for your feedback and encouragement, it is most sincerely appreciated!